Smaller values result in slower changes and a longer phase loop. A value of 1 means that the phase loops to its initial state every 100 seconds. Phase Velocity (%/s) – Specifies the phase change measured in percent of the cycle per second. Wind Speed (m/s)– Specifies the clouds movement speed measured in meters per seconds. Increasing the wind direction value horizontally rotate this vector clockwise. A value of 0 means that the clouds move in the positive X direction. Wind Direction (deg) – Specifies the wind direction vector rotation in the horizontal plane. When enabled, the clouds use unique offset and phase values based on the current time of the day. Disabling ground shadows is recommended for smaller scenes and may speed up the render process.ĭynamic Clouds – Enables the automatic clouds formation. When disabled, a single shadow is cast over the entire scene depending on whether the sunlight reaching the camera position is blocked by a cloud. Note that it is recommended to use a Dome light with a Sky texture for high quality shadows. Ground Shadows – Enables the clouds shadows, best suited for larger scenes. for Phase X and Phase Y will produce identical results. Note that the phase loops every 100 % meaning that values of 0, 100, 200 etc. This parameter is inactive when the Sky Model is set to PGR. Values closer to 0.0 make the sunlight yellow, and values closer to 1.0 make it blue. Turbidity – Determines the amount of dust in the air and affects the color of the sun and sky. Smaller values produce a clear, blue sky and sun as seen in rural areas, while larger values make them yellow and orange as seen in big cities. This parameter is inactive when the Sky Model is set to PGR. Horizon Illum. – Specifies the intensity (in lx) of the illumination on horizontal surfaces coming from the sky. PRG Clear Sky – V-Ray Sky procedural texture is generated based on the PGR Clear Sky method which has enhanced sunrise and sunset sky. Hosek et al – V-Ray Sky procedural texture is generated based on the Hosek et al. CIE Overcast – V-Ray Sky procedural texture is generated based on the CIE method for cloudy sky. CIE Clear – V-Ray Sky procedural texture is generated based on the CIE method for clear sky. Preetham et al – V-Ray Sky procedural texture is generated based on the Preetham et al. By utilizing objects which may have otherwise been tossed into landfills, the architects created a unique and cheap exterior which is as eye-catching as it is eco-friendly.Sky Model – Specifies the procedural model that is used to generate V-Ray Sky texture. The former was intentionally created to showcase the group’s products and setups. The building now has two parts - a showroom and an office. In addition to remodeling the building’s outermost wall, t he firm refurbished the former car showroom’s interior. Now, the memorable covering features layered chairs that create a seamless and eye-catching textural motif. Before the exterior was remodeled, the single-story building was nothing impressive to look at. What was once a former car showroom is now the sleek and modern headquarters for MY DVA group? And, thanks to the architecture firm CHYBIK+KRISTOF, the building is really turning heads with a stunning, economical exterior made from 900 plastic black chairs.ĩ00 Black Plastic Chairs Have Been Used to Create This Astonishing FacadeĪrchitects Ondrej Chybik and Michal Kristof recall that the main instructions for the job were to “Do it cheap, ideally for free,” and around the employees who were already working inside. The entire exterior of this building is actually covered in chairs. The new furniture showroom located on the outskirts of a housing estate in Brno soon going to have an unusual façade design formed by a structure of plastic chairs. Ondrej Chybik (above), Michal Kristof (below)
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